Case Studies. How ReadyCode technology can be used in games from various genres.

Youtuber ImKibitz playing a tower defense mod in They Are Billions.
ReadyCode team is currently working with its first customer to bring not yet announced modding support to a strategy game. Since our modding support is still in stealth mode, we will study another moddable strategy game instead: They Are Billions. TAB is not a customer of ReadyCode, however it is a great source of inspiration and a good case study for why you should seriously consider adding modding to your strategy game.
In They Are Billions, modders are able to create entirely new game modes such as the "tower defense" mode demonstrated in the picture. These alternate game modes not only require authoring new maps but also changing game mechanics and affecting unit behavior.
How ReadyCode modding support can be used in strategy games to boost sales.
Ever since UMS in Starcraft: Broodwar, modding in strategy games has been a source of never-ending creativity. New game modes are invented and popularized, sometimes even spun out into entirely new games (DOTA anyone?).
However, adding mod support to strategy games poses a number of challenges. Complex nature of gameplay in strategies puts especially high priority on fast iteration and efficient testing. On the other hand, especially in strategies with a real-time component, performance can be a real headache, especially for scripting.
ReadyCode can be used by game studios as an effective solution to these problems. Creating mod maps, new unit types, new unit behaviors or even alternate enemy AI can all be powered by the ReadyCode technology.
Interactive workflow supplied by ReadyCode by means of hot reloading speeds up mod iteration process tremendously. As an example, mod authors can quickly switch back and forth between making changes to their maps and testing unit behaviors on those maps. All that with complete game state preserved so that complex situations don't have to be meticulously recreated each time. This stands in a stark contrast to external map editing tools where maps typically need to saved, reloaded in order to complete one iteration cycle.
Another area, where ReadyCode brings great improvements is scripting performance. This aspect of modding is one of the key competitive advantages of the ReadyCode technology. RC uses internally a data-oriented architecture that is able to really take advantage of the modern hardware. Cache locality, vectorization and other benefits all play into it.
If you want to find out more about how ReadyCode and modding support in general could benefit your game, reach out to us. We're always interested to hear your thoughts and questions.
Custom UGC weapons, abilities and missions in moddable Action/Shooter
games.
The Action/Shooter genre has always been a potent area for experimentation with new gameplay mechanics. Any developer who has ever worked on a shooter game knows how many different design and implementation decisions go into making such a game tick. Anything from movement parameters, hit point calculation to regen mechanics has a profound impact on how the game feels.
Origins of such classics as Counter-Strike and Arma prove that gamers are more than happy to invent entirely new game modes and mechanics, even when it requires deep technical knowledge and investing countless hours to make it work.
Shooter game projects can leverage ReadyCode technology to make it easy for players to modify parameters and mechanics of the existing game weapons. We also want to support creating completely new weapons from scratch by allowing gamers to import their own models and animations to integrate into the base game.
Another great area for modding is win conditions and enemy AI. It feels like shooter games have been around forever, yet once in a while we're still surprised by a completely new, fresh spin on game mechanics. Game studios can leverage their communities to organically come up with new ideas using the ReadyCode modding technology. Gamers can visually script different enemy behavior, different scoring systems and win conditions to keep the game fresh for a long time.
If you want to find out more about how ReadyCode and modding support in general could benefit your game, reach out to us. We're always interested to hear your thoughts and questions.

Youtube channel Gamesfromscratch giving modding support in
MechWarrior 5: Mercenaries a test drive.
ReadyCode team is currently working with its first customer to bring not yet announced modding support to a strategy game.
We are excited to sign up customers in the Action/Shooter genre to give our technology a try and see what brilliant ideas modders can come up with.
Want to find out more?
If you are interested in discovering about how modding can help grow your game, reach out to us. We will be happy to discuss your project in detail. ReadyCode can be deployed in a number of settings at varying stages of development, including post-release.
Send us an email at info@readycode.io
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