Meet the team
At ReadyCode I am responsible for product development and tech. I'm passionate about games, especially ones with unique mechanics. Before ReadyCode I co-founded a game studio Noobz from Poland. I also worked at Facebook on tasks related to compilers and APIs.
Accomplished leader with an extensive background in PC games and modding since 2001. Renowned for contributing to the modding community through substantive work on titles such as GTA V, Morrowind, Oblivion, Skyrim, and Trainz series.
I've been in the industry for 10 years mostly in management roles. I've managed both development and publishing teams as a Producer and as a Director of Release and Business Development.
I studied at the University of Warsaw and my master thesis revolved around recompiling MOS 6502 assembly into Intel x86. I started my software engineer career at a small startup in 2017, then worked at a game dev studio, later I joined Amazon AWS, after that I worked on tooling for an MMORPG server and finally I joined ReadyCode.
I am a software engineer who enjoys building tools that ease the work of other engineers. I graduated from the University of Warsaw, where I deepened my interests in functional programming, compiler construction, and distributed systems.
I’m soon to graduate with a Master’s degree from Technical University of Denmark, focusing on formal methods and compiler construction. My experience with software development spans from building web scraping pipelines to developing GIS software and working as a full-stack developer.
At ReadyCode I am responsible for fundraising, business development and strategy.
I am interested in growing businesses, designing and perfecting business models.